FASERIP

MARTO Martin Hall, PhD


F: Terrible (02)
A: Terrible (02)
S: (metal tentacles) Fantastic (40)
E: (life support cylinder) World Class (30)
R: Astounding (50)
I: Average (06)
P: Average (06)

Health: 74
Karma: 62
Wealth: World Class (30) Marto cashed in all his patents from his human life and devotes the Wealth to his crazy supervillain schemes.
Popularity: -2

Talents / Specialities:
Invention, Mechanical Engineering, Electrical Engineering, Electronic Engineering, Diplomacy, Drive Tank, Drive Car, Pilot Hovercar, Social Studies, Geography, Physics x4 (+4RS)
Powers:

  • SUPER ABILITY (Reason) (Astounding)
  • ELASTICITY - Limitation - partial, arms only (Decent): Marto's metallic tentacles that have replaced his arms can telescope out as if using the Elasticity Power.
  • BINDING (Phenomenal): Marto's metal tentacles that have replaced his withered arms are not only strong, they can entangle and cling to a target producing the Bidning effect.
  • AURA (Blast - Electroshock) (Wondrous): At will, Marto can emit an electromagnetic pulse from his travel cylinder inflicting Wondrous electrical damage on all other characters and machines in the same Area he occupies.
  • Contacts: The Green Sorceress, his some-time supervillain ally.

    Limitations:

    Notes::
    Marto is the archetypical big brain, a literal giant head in a travel cylinder with metallic tentacle arms and a unicycle gimballed ball to roll around on fitted to the botted of the cylinder. He is a planner, schemer and inventor not a frontline fighter.