FASERIP

STRONGORR Joseph Williams

F: Decent (10)
A: Average (06)
S: Cosmic (5000)
E: Decent (10)
R: Average (06)
I: Average (06)
P: Average (06)

Health: 5,026
Karma: 18
Resources: Bad (04)
Popularity: 30 Strongorr is well known as a hero throughout the inhabited prehistoric world from which he comes.

Specialities:
Strongorr is constantly training with his Club and receives +2RS to use it in combat or as a tool of any kind.
Joseph Williams is a high school student. Although interested in lots of subjects none of them have matured into a Speciality yet.
Powers:
Strongorr is Gimmick / Transformed. Teenager Joe Williams ( a normal human with Average in all FASERIP) found a large fossilized wooden club when spelunking on a school trip. When he touched the club he was instantly transported with it back to a strange prehistoric time when human, semi-human and dinosaur creatures all lived together in a prehistoric land. As soon as he lets go of the Club, he returns to the present day and the Club returns to the cave where he found it.
When not holding his Club, Strongorr instantly transforms back into Joseph Williams. The transformation to Strongorr when Joseph Williams touches the Club is instant and changes not only William's physique and age but also his clothing from whatever he is wearing to the Strongorr outfit.

  • ELEMENTAL CONDUIT (Decent): Strongorr is a living elemental conduit to the Realm of Might, a dimension of infinite Strength. As such his Strength is, and will in all circumstances remain, at Cosmic Rank, unless a superior elemental form of Power cuts off his link to the Might Realm. The effect of the Decent Rank Elemental Conduit is to give the maximum mortal amount of the Element it can - Cosmic level Power.
  • FLIGHT (Great): Strongorr can leap into the sky and then maintain his flight through energies focused through his Club.
  • POWER BLAST (World Class): Strongorr can create a cone shape or ray shaped blast of destructive energy from his Club by slamming it into the ground. This does Cosmic damage to the ground in a radius of one Area from the impact site as well as projecting out the Power Blast effect.


Contacts:
Toorak, a young warrior of the Red Fire Lizard People. Toorak idolizes Strongorr and has no idea that his friend is actually a boy of his own age from the unthinkably distant future.
Laiana, princess of the Red Fire Lizard People, daughter of their chief Zork. Laiana is overconfident but nevertheless tries to be the hero her people need, especially during the times when Strongorr mysteriously disappears.

Limitations:

  • Touch Gimmick: When not holding his Club, Strongorr instantly transforms back into Joseph Williams.
  • Right Where I Left It: When Joseph lets go of the Club he goes back to exactly where he was when he touched it, usually the cave where he found it - and so does the Club. The passage of time in his home time is very slow compared to in the prehistoric world he visits meaning very little time elapses at home while he is off having adventures.
  • Out Of It: This character is completely physically absent from the normal game world under all normal circumstances and can never adventure alongside the rest of the heroes of the present day unless time travel or powerful magic of some kind is used to summon them forth.

Notes:
Strongorr's home time as opposed to that of Joe Williams is presumably "millions of years ago" and yet is home to humans, semi-humans including lizardmen and apemen, and dinosaurs of various kinds including some with attributes more appropriate to dragons or unicorns.